Probability is used to predict the possible outcomes of any given group. In any given situation where there is the possibility of many different outcomes, probability can be used to estimate the likelihood of any outcome, by defining the outcomes as a fraction (Gravetter & Wallnau, 2009);
Probability of A = number of outcomes classified as A
Total number of possible outcomes
In order for probability to be accurate, the outcomes have to be random (Gravetter & Wallnau, 2009).
Probability is used throughout psychological testing as well as being applied to real-life situations. Probability in inferential statistics is used to predict the kind of samples that can be obtained from a population, and is usually expressed as a decimal, fraction or a percentage. Conclusions which are drawn from probability are accurate only if random sampling is used. This is achieved by; ensuring each individual has the same chance of being selected and probabilities stay constant when more than one individual is selected (by using sampling with replacement).
Probability is a good way to evaluate treatment effect. Values which are unlikely to be found in the target population show treatment effect when compared to a normal distribution. Probability forms a direct link between samples and original populations. This link forms the basis of inferential statistics.
Probability can also be used in Game Shows to enhance opportunities of winning. Deal or no deal is a simple game of chance and by using the principles of probability we can beat the banker. In this game one person has the opportunity to win £250,000 simply by opening 22 boxes. Each box is chosen at random by the contestant ending in an array of possible outcomes. Playing this risk/ reward game has attracted the attention of many day-time TV lovers as they follow the highs and lows of each contestants game. You can to put your statistical knowledge to the test by playing deal or no deal. After the trick on how to beat the banker is revealed…
Imagine you have 5 boxes left containing; £100, £200, £50,000, £1000 and £250,000. The banker offers you £80,000 to leave the game; Deal or No deal? By using probability we are able to predict the possible outcomes of this game ensuring we beat the banker.
Now this is where a calculator comes in handy. By using probability, take the mean based on the number of boxes left in the game. (£60,260) – Accepting a deal that is lower than the mean is a poor decision to make. However, later in the game, if a contestant was able to entice an amount from the banker that is higher than the mean, such as the example above, the contestant should utter the small word “deal”, with the recognition that they have beaten the banker. By using this method, your ultimate aim is to beat the mean at every stage of the game.
Probability is a statistical method that can be widely applied throughout many situations, both within psychology and the real-word.